Game Update Archive (36)

Version 1.7.7

Affected addons

  • dayz_anim
  • dayz_code
  • dayz_communityassets
  • dayz_sfx
  • dayz_server (server admins only)
  • Mission (server admins only) (Prerequisites) Downloaded from http://www.silentspy...sion-generator/
  • SQL Files (server admins only)
  • BattlEye-Filters (server admins only)

Developer notes

Changelog

  • NEW Removed annoying "re-arm" option from actions menu.
  • NEW Models and textures for mutton.
  • NEW Separate meat for goats, same blood regen as mutton.
  • NEW Can now combine magazines.
  • NEW Added new loot & loot table for church.
  • NEW Added new food and drink items (only found in supermarkets).
  • NEW Added model for a dropped map and watch.
  • NEW Weapon MakarovSD (Military and Military Special).
  • NEW Weapon RPK_74 (Mi8 Helicrash).
  • NEW Vehicle damage displayed in percent (With a Toolbox).
  • NEW 5L Fuel can takes 1 inv slot.
  • NEW Added auth retry system to make sure clients are auth'ed before they spawn (should stop seagull issue).
  • NEW Added force end mission for players joining with wrong version/failed auth. (Will replace timeout later).
  • NEW Mi8 crash site model.
  • NEW 2 New background tracks.
  • NEW 6 New "Viral" zeds - They are harder to kill, they do more damage, and they have a higher chance of causing an infection... be afraid. (Headshot will kill in one shot)
  • NEW Added optional watermark for servername (Server admins can choose to enable/disable. (See Mission prerequisites)). Shows servername in the bottom right of screen max 6 letters.
  • NEW "Sleep" at tents changed to "Rest".
  • NEW Remote exec security. Should prevent all major RE exploits
  • NEW Clear Ground around loot at crash sites added but disabled by default, server admins can enable. Adds a small circle around each loot pile http://i.imgur.com/uVDfGym.jpg
  • NEW Vehicles and tents now report free gear slots. Example: Old Camping Tent (weapons/others/backpacks). http://ziellos2k.net...17141327522.png
  • NEW Weapons spawns now have a chance to spawn with 0 mags up to a max of 2.
  • NEW Melee weapons can now be dropped and picked up using the normal a2 system. (This means you can now store in backpack and tents, without swapping to toolbelt) No need to take itemslots.
  • NEW New starting gear added. Guaranteed Start Items: ("ItemBandage","HandRoadFlare") + 1 RandomStartItem: ("ItemBandage","ItemPainkiller").
  • NEW Servers date has been locked to give full moon nights.
  • NEW Zeds hitting through Walls/Buildings should now be fixed.
  • NEW Mainmenu Intro.
  • NEW 2 new stash sites. (tools required = Etool or Shovel. Items required = 1 sandbog for small, 2 sandbags for medium) Small Stash = 12 object slots, 0 Weapon, 0 bags. http://i.imgur.com/b9cRA2i.jpg Medium Stash = 25 object slots, 1 Weapon, 0 bags. http://i.imgur.com/FkHR6xX.jpg
  • NEW Infected survivor camps. Three types (small).
  • NEW FPS Monitor this will dynamicly change how/total amount of zeds/loot/trash is spawning to keep the players base fps up.
  • NEW 1 New Melee weapon (Baseball Bat). http://i.imgur.com/ttWt4PJ.jpg
  • NEW Wild Spawning of zeds has been redone and readded.
  • NEW Zed Spawning fully updated to spawn outside the players field of view. (Excludes Infected camps, due to trigger zones being tested).
  • NEW Zeds can now tackle players to the ground when attacked.
  • NEW Epeen UI has now been updated and renamed journal.
  • NEW Blood from food and transfusions will now generate over time (no longer instant).
  • NEW All food types now have a diminishing effect so the more you try and eat at once, the less blood you will get in return.
  • NEW Blood UI updated to indicate the player's blood loss / gain rate and will also indicate when you're sick (infected).
  • NEW Bloodbags will no longer transfer 12000 blood instantly, it's now done over 12 seconds (1000 blood per second). If the medic breaks away from the transfusion animation or the recipient moves out of range, the transfer stops and the remaining amount is lost along with the bloodbag in use.
  • FIXED Vehicle repair should now work correctly.
  • FIXED Humanity skin change can now change during gameplay in all directions. (No longer have to die/logout to change from hero to normal to bandit and vice versa)
  • FIXED StudyBody should now work. (Describing wounds accurately)
  • FIXED Crashsite loot should now spawn correctly for all types of Crash model.
  • FIXED Hero Skin teleport issue.
  • FIXED BAF Bags so they don't set on fire. :-) (no moaning it was a bug)
  • FIXED Updated timeout timer from 40 secs to 60 secs, Should allow lower end systems to keep up. (Something went wrong, please disconnect and try again!)
  • FIXED Zeds spawning underground.
  • FIXED Loot spawning underground.
  • FIXED Melee weapons having no ammo on login/skin change. (Open close gear menu will always reset ammo count to 10000)
  • FIXED Loot Spawns have now been fully resolved. Buildings are now tagged and will not spawn any new loot for 15 minutes.
  • FIXED Loot Cleanup has now been fully resolved. Old loot piles will now be cleaned every 60 minutes and no players within 250 meters(WIP). (Server performance boost)
  • FIXED Gear menu exploit to force respawn.
  • FIXED Optimized some destruction effects for security and performance.
  • FIXED Unconscious damage scale to only happen if hit by zeds. (reduces damage while unconscious)
  • FIXED Dayz Date/Time public var will now end mission on failed attempt.
  • FIXED Can no longer break legs by anything other than players/zeds/falling/getting out of moving vehicle.
  • FIXED A lot of dupeing issues should now be resolved.
  • FIXED Most wallhack exploits should now be resolved.
  • UPDATED Zed sight limited to 100 meters.
  • UPDATED Updated rabbit to drop 2 raw food items. Lowered hp gain to Raw - 200 each / Cooked - 1000 each.
  • UPDATED Updated chicken - hp gain. Raw - 200 each / Cooked - 1000 each.
  • UPDATED Moved anti teleport system to mission. Server admins can choose to enable/disable. (See prerequisites)
  • UPDATED ALL loot table weights have been updated.
  • UPDATED ALL loot table weights have been rebalanced.
  • UPDATED Updated Czech, German, Spanish, French and Russian stringtable.
  • UPDATED Mac and 1911 Pistol dmg updated.
  • UPDATED CrashSite Loot should now represent each type of model more. (("MilitaryWEST","HeliCrashWEST") Two new crash site loot tables)
  • UPDATED Re-added the "save" option to tents and vehicles. This is a fail-safe option, not required. (Due to a small amount of servers reporting issues with tents saving. With no info for us to recreate we re-added this option to save tents/vehicles)
  • UPDATED Zed generate system. has now been fully rewrote should stop zeds spawning in view of players then being deleted.
  • UPDATED Zeds overall dmg has been updated per hit/per zed (Old Type: Max possible dmg = body 600, Legs 100, Hands 50, Head 1200 New Type: Body 1200, Head 2400)
  • UPDATED Bleed from zed attacks will now only happen if the initial dmg is above 0.7 or the zed gives a head shot. (should reduce the amount of bandages needed)
  • UPDATED Zeds knocking players unconscious now has a 50/50 chance if damage multiplier is above > 0.8
  • UPDATED When unconscious all damage is reduced to 50 blood for each hit zeds do no matter the part they hit. (Should allow some survivability)
  • UPDATED Zeds sight and sound chance has been re-added so there is a chance they can ignore you.
  • UPDATED Sight and sound rebalanced to make them a little more even from movement.
  • UPDATED Call extension calls for vehicle damage.
  • UPDATED Zeds will no longer spawn for air vehicles.
  • UPDATED Hunters loot table adjusted with more weapons.
  • UPDATED SQL files working on Linux.
  • UPDATED Add crawl animation damage. Players will now take dmg from crawling zeds.
  • UPDATED Updated zed speed to default.
  • UPDATED Melee systems updated.
  • UPDATED Old Bandit skin for male characters.
  • UPDATED Lowered action sound for refuel from 10 meters to 5.
  • UPDATED Lowered Direct comms action sound.
  • UPDATED Vehicle damage syncs updated to reduce call extension spam.
  • UPDATED Lowered Transfusion infection rate.
  • UPDATED Quiver acts as a quiver, you now have to take an arrow out of the quiver.
  • UPDATED You can now only have 1 useable quiver in your main inventory and unlimited in your backpack.
  • UPDATED Melee range has been updated.
  • UPDATED HMMWV Cargo updated. (10 weapons, 50 slots and 2 backpack)
  • UPDATED AH6 & MH6 Cargo updated. (AH6 3 weapons, 30 slots and 2 backpacks) (MH6J 3 weapons, 20 slots and 3 backpacks)
  • UPDATED Fire Places will no longer act as storage systems.
  • UPDATED Fireplace can now only be lit once without adding new wood inside the fireplace.
  • UPDATED Fireplace can no longer be picked up after lighting.
  • UPDATED Vehicles speeds HMMWV, PBX and UAZ - Faster / ATV's - Slower
  • UPDATED Tanktraps, sandbags and razor-wires won't spawn in buildings. Tents will always spawn in a safe place.
  • UPDATED Up to +/-2000 Humanity gain/loss according to "humanKills" counter from killed character.
  • UPDATED Refuel now locks the player in place for the time to fill.
  • UPDATED More lootable buildings (Iron barn, car wrecks, several non enterable buildings...)
  • UPDATED 2 Chopper crash sites spawn on server start + 2-3 infected Camps.
  • UPDATED Sickness(Infection) can now cause death.
  • REMOVED M107 and AS50(Banned) from all loot tables and removed all damage from bullets so they do 0 damage even if spawned in.

Version 1.7.6.1 Hotfix

Affected addons

  • dayz_code

Developer notes

Changelog

  • UPDATED Fixed version issues.
  • UPDATED Updated Spanish String Tables
  • UPDATED Force save updated.
  • REMOVED New models by JoeysLucky22:
    • (Soda) Long's Island Iced Tea (Clayton)
    • (Soda) Dr. Wasteland (Dr. wasteland)
    • (Soda) Mikhail Made Lemonade (-=PA=-Mikhail)
    • (Soda) LVG Root Beer (LVG)
    • (Soda) Mountain Green
    • (Soda) mZLY yZLY (mZLY)
    • (Soda) R4Z0R soda (R4Z0R)
    • (Soda) Smasht (Smasht)
    • (Beer) Rabbitman (Rabbitman)
    • (Can) Bad Guy's Ubiquitous Peaches (UbiquitousBadGuy)
    • (Can) Chef Boneboy Ravioli (Boneboys)
    • (Can) Curgon's Chicken Noodle Soup (Curgon)
    • (Can) Demon Groves Green Beans (DemonGroover)
    • (Can) FraggleOs (Fraggle)
    • (Can) Griff Black Beans (Griff)
    • (Can) Herpy Dooves Canned Muffins (DerpyHooves)
    • (Can) Orlok Mixed Fruit (orlok)
    • (Can) Powell's New England Clam Chowder (Powell)
    • (Can) Tyler's Kidney Beans
    • (Can) Conrad's Whole Kernel Corn

Version 1.7.6

Affected addons

  • dayz_code
  • dayz_sfx
  • dayz_server
  • dayz_communityassets

Developer notes

Changelog

  • NEW Added a 2 minute delay to new zeds spawning once MaxLocal zeds fall's below the acceptable level.
  • NEW Added new sfx for chopping wood.
  • NEW Started Update for Cherno intro. (map intro)
  • NEW Zed attraction, this will draw zeds to loiter closer to players over time.
  • NEW BAFL85A2RISSUSAT - (Heilcrash - HeliCrashNo50s)
  • NEW Crossbow Quiver added - 6 arrow mag size.
  • NEW WoodenArrow added 6 arrows can be turned into a quiver.
  • NEW WoodenArrow can be picked up after use.
  • NEW 20% of breaking WoodenArrow when firing it.
  • NEW Crowbar now attaches to toolbelt.
  • NEW Added Anti teleport script. Reported to server's RPT log
  • NEW New models by JoeysLucky22:
    • (Soda) Long's Island Iced Tea (Clayton)
    • (Soda) Dr. Wasteland (Dr. wasteland)
    • (Soda) Mikhail Made Lemonade (-=PA=-Mikhail)
    • (Soda) LVG Root Beer (LVG)
    • (Soda) Mountain Green
    • (Soda) mZLY yZLY (mZLY)
    • (Soda) R4Z0R soda (R4Z0R)
    • (Soda) Smasht (Smasht)
    • (Beer) Rabbitman (Rabbitman)
    • (Can) Bad Guy's Ubiquitous Peaches (UbiquitousBadGuy)
    • (Can) Chef Boneboy Ravioli (Boneboys)
    • (Can) Curgon's Chicken Noodle Soup (Curgon)
    • (Can) Demon Groves Green Beans (DemonGroover)
    • (Can) FraggleOs (Fraggle)
    • (Can) Griff Black Beans (Griff)
    • (Can) Herpy Dooves Canned Muffins (DerpyHooves)
    • (Can) Orlok Mixed Fruit (orlok)
    • (Can) Powell's New England Clam Chowder (Powell)
    • (Can) Unlabeled Can
    • (Can) Tyler's Kidney Beans
    • (Can) Conrad's Whole Kernel Corn
  • NEW New models by Elvaron:
    • New melee weapon: Machete - (Farm - Hunting)
    • New Food: Pack of pistachios
    • New Food: Pack of trail mix
    • New Food: MRE military rations (Military Loot)
    • New junk loot
    • Model for Compass instead of green pouch in loot pile
    • 2rnd shells for pellet and slugshot shotgun ammunition (no more 8 bullets shown on ground when it's actually 2 bullets)
    • New models and textures for FoodBaconRaw and FoodBaconCooked.
    • Model and textures for Quiver.
  • UPDATED BoltsSteel replaced with WoodenArrows.
  • UPDATED BAFL85A2RIS_Holo Removed from crash site's added to Military tables
  • UPDATED loot weighted array generation fixed.
  • UPDATED Updated logout system to check radius of zeds from 50 meters to 35 meters (30 sec count)
  • UPDATED Player range on logout to 6 meters. (30 Sec count)
  • UPDATED Max Range of targets 120 meters down from 300 meters. (this should help long range agro, This is zeds max target range).
  • UPDATED AI behavior updated to try making them zigzag less.
  • UPDATED Added push bikes to the zeds pull from vehilce list.
  • UPDATED Epeen key moved to Custom Controls - Use action key 20 (No default key needs setting up)
  • UPDATED Zeds Targets array modified
  • UPDATED Weapon fire sounds divided by 2 (This will help us settle zeds hearing a little more) (107_DZ Zed pull range 450 meters / 2 = 225 meters (capped 120 meters aboue for now))
  • UPDATED Max local zeds per client now fixed at 40 zeds, Global at 40 +10 foreach player within 400 meters and total 500 zeds max.
  • UPDATED Added some Czech language
  • UPDATED Updated zed attraction to dead players from 50 meters to 20 meters.
  • UPDATED Players will now drop empty cans after consumption to nearest lootpile or creates new one.
  • UPDATED Updated Infection to cough, shake camera and loose blood.
  • UPDATED Updated russian string tables.
  • UPDATED Backpack Spawns should now see higher grade backpacks more.
  • UPDATED Deer stands has it's own loot table (Hunting).
  • UPDATED Reduced Zed Running Speed.
  • FIXED Zeds talk, lowed to 80 meters down from 200 meters this will stop any zeds targeting for sight/noise outside of this radius
  • FIXED CookedBeef StringTables now added.
  • FIXED Spanish, French StringTables updated.
  • FIXED logout timers updated from sleep 3 to sleep 1 this should now fix long logout timers.
  • FIXED Zeds should no longer walk though all objects. (Some objects can still be walked thought)
  • FIXED Updated refuel to attract zeds. (3-6 Meters)
  • FIXED EH's updated to work with Battleye filters.
  • FIXED Ammo counts now fixed on dc.
  • FIXED Zeds will no longer magically hit players just because they're within 3 meters. ( Zeds can no longer dmg without running the attack animations. (running into zeds will no longer dmg the player))
  • FIXED Fixed some base class's for vehicles reporting issues with crew
  • FIXED You can now logout with a broke leg.
  • FIXED Temperature icon should not disappear anymore.
  • FIXED Humanity should now work increase again.
  • FIXED Chemlights and flares now work again.
  • FIXED time is now set on startup.
  • FIXED Hatchet and crowbar don't require reload anymore.
  • FIXED Hatchet and crowbar no longer overwrite each other.
  • FIXED Exploit when converting Mags into other mags (Example - DMR to M24 then back)
  • FIXED Blood particles not shown for player.
  • FIXED Hide body animation not shown for player.
  • FIXED Combat Roll
    • No longer possible to combat roll with broken leg
    • Added 4 sec delay to multiple rolls.
    • No longer possible to combat roll over player created objects (tents, sandbags so on)
    • No longer combat roll in buildings.
  • REMOVED Chase combat logging systems removed. (Removed due to ealry warning of agro)
  • REMOVED Debriefing window has started to be cleaned up. (blank box on dc)
  • REMOVED BearTrap Due to issues with the trap still staying active after removal.
  • REMOVED DZPatrolPack_EP1 Due to us no longer planing to remove backpacks from new spawns.
  • REMOVED All chance based systems for sight and sound from zeds they will now only agro if in view or your making noise. Should allow more freedom to move.

Version 1.7.5.1 Hotfix

Affected addons

  • dayz_code
  • dayz_anims
  • dayz_server (server admins only)
  • mission file (server admins only)

Developer notes

Changelog

  • UPDATED STRITEMWATERBOTTLEBOILEDCODE_DESC - German (Eine Flasche mit abgekochten Wasser)
  • UPDATED STRITEMWATERBOTTLEBOILEDCODE_DESC - French (Une bouteille a été remplie d'eau bouillie qui peut être consommée.)
  • UPDATED HMMWV Cargo space. (transportMaxWeapons = 4;, transportMaxMagazines = 12;, transportmaxbackpacks = 4;)
  • FIXED HMMWV Should now be able to be repaired fully.
  • FIXED Gut object should be working without errors.
  • FIXED Repair option should now only work on vehicles.
  • FIXED AS50 was mistakenly banned now unbanned.

Version 1.7.5

Affected addons

  • dayz_code
  • dayz_anims
  • dayz_server (server admins only)
  • mission file (server admins only)

Developer notes

Changelog

  • NEW Weapon - Sa58P_EP1. (Military)
  • NEW Weapon - Sa58V_EP1. (Military)
  • NEW Weapon - Sa58VRCOEP1. (MilitaryS)
  • NEW Weapon - Sa58VCCOEP1. (MilitaryS)
  • NEW Weapon - G36C. (HeliCrash)
  • NEW Weapon - G36C_camo. (HeliCrash)
  • NEW Weapon - G36A_camo. (HeliCrash)
  • NEW Weapon - G36K_camo. (HeliCrash)
  • NEW Weapon - M40A3 (MilitaryS)
  • NEW Vehicle - HMMWV_DZ.
  • NEW Vehicle - MH6J_DZ.
  • NEW Ability to flip ATV's.
  • NEW Zeds spawn while in vehicles.
  • NEW Zeds now have the ability to damage vehicles. This is limited to glass only once glass is destroyed players within will be damaged.
  • NEW Zeds now have the ability to pull you from open vehicles.
  • NEW New Load screens added.
  • NEW Chopper weapons can now be reloaded.
  • NEW UH60Wreck added
  • NEW New zed & loot spawn systems rewrote Phase 1.
  • NEW Revamped GUI icons to now empty as you lose the relevent item (blood,food,water) Thanks Des
  • NEW Infection changes when eating food and drinking water. (tin and canned items don't count)
  • NEW Epeen monitor added to display player stats. (Zombies Killed, Headshots, Murders, Bandits Killed, Humanity) Press Scroll Lock to use
  • NEW Toolbox is now needed to build Wire,tanktrap.
  • NEW Etool is now needed to build Sandbags.
  • NEW 5 New types of food ("FoodmuttonCooked","FoodchickenCooked","FoodBaconCooked","HIDDEN","FooedRabbitCooked").
  • NEW 4 New Raw food. ("FoodbaconRaw","FoodchickenRaw","FoodmuttonRaw","foodrabbitRaw")
  • NEW Bloodbags can now give an infection.
  • NEW Added moving combat roll (KK's Volt).
  • NEW Survived Dayz added to Epeen monitor.
  • NEW Cutting down trees now attracts zeds.
  • NEW After you have eatern a canned product you now get an empty tincan back.
  • NEW Added definition of arrays for meatraw / meatcooked
  • NEW You can now eat raw meat (low hp add + possible infection), and Cooked meat (high hp add w/o infection)
  • NEW RawMeat blood values (beef-100,rabbit-400,bacon-150,chicken-100,mutton-100).
  • NEW Cookedmeat blood values (beef-600,rabbit-1600,bacon-400,chicken-400,mutton-400).
  • NEW You can now boil water using a fire,TrashTinCan or ItemSodaEmpty and fullwaterbottle
  • NEW Water (possible infection), and Boiled Water (w/o infection)
  • UPDATED BAFL85A2RISCWS replaced with BAFL85A2RISHolo. (HeliCrash)
  • UPDATED Added a much faster login process. (Advantages: Login Speed up)
  • UPDATED Limted amount of ammo found with weapons.
  • UPDATED Gender selection images updated thanks Des.
  • UPDATED Updated infection chance during zed attacks from 1/1000 to 1/500.
  • UPDATED Changed Loot tables to increase the supply of Antibiotic drops.
  • UPDATED Combat Mode is now affected by everything you do and everything done to you
  • UPDATED Updated Mi17DZ and UH1HDZ to max ammo Max 100 rounds per gun.
  • UPDATED UH1 Crash sites no longer all spawn on server start but throughout the game.
  • UPDATED Damage processing for zombieattacks with prebuilded weighted arrays. (Advantages: speedup and saves a lot of cpu cycles)
  • UPDATED Much faster fn_instring.
  • UPDATED Cargo space redo.
  • UPDATED CZVestPouchEP1 to be more useful 12 slots 0 weapon slots.
  • UPDATED Zeds will talk to other zeds within 80 meter.
  • UPDATED Combat Logging is now active during Zombie chase.
  • UPDATED Backpacks updated.
  • UPDATED Animal Meat reset. 6(cow),4(goat),4(sheep),4(boar),2(Hen),1(Rabbit)
  • UPDATED Epeen monitor moved to scroll lock key and work started on moving to diary
  • [UDDATED] Massive cleanup remove all useless files.
  • UPDATED Redone all public EH's
  • [UPDTAED] Combat/zombie logout + anti-duping overhall
  • UPDATED String tables to include = English, German, Russian, Spanish, Dutch, French
  • UPDATED All base class's have been updated to match the dayz removal proc's (weapons)
  • FIXED Zeds hearing should now be fixed.
  • FIXED Temperature icon color now ranges from iceblue (cold) to red (hot)
  • FIXED German Tranlations updated.
  • FIXED mi17 gunner seat is now fixed (you no longer stand outside)
  • FIXED Bloodbag glitch fixed.
  • FIXED UH1Y_DZ animation issues.
  • FIXED Infection is now fixed loss of blood 3 per sec (will not drop below 3k blood)
  • FIXED Epeen monitor animation should now work correct without the fps drop.
  • FIXED DZCzechVest_Puch backpack class config.
  • FIXED Variable spelling mistakes hsould be corrected now.
  • FIXED Moved all new foods to stringtable.
  • FIXED Fixed infection chance when giving blood.(No longer applys to player giving blood) :-(
  • FIXED ALT F4 Sync issue now fixed
  • FIXED Pause menu can no longer be assigned to mouse keys to bypass respawn.
  • REMOVED BAFL85A2RIS_CWS (Based on poll)
  • REMOVED Banned m136 as it never really worked and served no real purpose.
  • REMOVED In Combat bot removed while we work on speed improvements.
  • REMOVED Peripheral Vision. (Peripheral Dots)
  • REMOVED MPTable Removed.

Version 1.7.4.4

Affected addons

Developer notes

The next community update has been approved for release. This has been entirely developed by the community, my involvement has simply been oversight. Please direct your support for this update to them, as they deserve it. Some great work has gone into this, and all involved should be very pleased with their efforts. The update requires the latest beta, an update to the client mod files, and also an update to the server mod files + HiveEXT.

Changelog

  • NEW class Mi17TKEP1 Now Unbanned. (Mi17_DZ)
  • NEW An2TKEP1 Now Unbanned.(AN2_DZ)
  • NEW AH6X Now Unbanned. (AH6X_DZ)
  • NEW BAFOffroadD Now Unbanned.
  • NEW BAFOffroadW Now Added.
  • NEW Fully Removed Save button from action menu.
  • NEW New combat mode icon (G17) thanks Alexander.
  • NEW Gender section screen thanks F0rt.
  • NEW You can no longer place tents in ponds.
  • NEW Disabled greeting menu .
  • NEW Disabled radio messages to be heard and shown in the left lower corner of the screen.
  • NEW General speed up of the login process.
  • NEW Street Lights now active in towns. (will be removed in hotfix)
  • NEW (*.2 Hotfix)Added some Anti-cheat.
  • NEW (*.3 Hotfix)Added local copy of cert if it cant get one online, version checks.
  • UPDATED Combat Logging "Fired Near" checks are now limited to 8 metre radius.
  • UPDATED Combat Logging "Projectile Near" Have now been removed while we look for a less intensive way to track projectiles.
  • UPDATED Combat Logging is now removed on death.
  • UPDATED Corrected legs and hands fractures they must be set with actual value.
  • UPDATED (*.1 Hotfix)Updated hive .dlls to fix a reconnect issue with prepared statements.
  • UPDATED (*.1 Hotfix)Increased m107 loot chance to 0.02.
  • UPDATED (*.1 Hotfix)Lowered As50 loot chance to 0.01
  • FIXED Adding checks for female skin humanity/login.
  • FIXED Adding female skin to variables.
  • FIXED Fixed Parachute so jumping out of choppers won?t kill you.
  • FIXED Event Handle for wrecked choppers this should allow the smoke on wrecks to work all the time.
  • FIXED Event Handle for Vehicles this fix's problems with local vehilce damage calls..
  • FIXED Remove objects from DB by objectID and objectUID only. (Should fix Deployable problems)
  • FIXED Debug menu options are no longer editable.
  • FIXED Locked Singleplayer Menu
  • FIXED (*.1 Hotfix) Players with high CharacterID weren't dying properly.
  • FIXED (*.2 Hotfix) Fixed 2nd Parachute removal issue.
  • REMOVED Damaged logging to .rpt removed all traces of dmg to a player.
  • REMOVED An21TKCIVEP1 Got removed during testing devs felt it lacked perpose in the game.
  • REMOVED An22TKCIVEP1 Got removed during testing devs felt it lacked perpose in the game.
  • REMOVED MV22 Got removed during testing devs felt it lacked perpose in the game.
  • REMOVED S1203ambulanceEP1 Got replaced during testing to a hmmv class vehicle.
  • REMOVED BAFL85A2RIS_CWS From Loot table.
  • REMOVED UH60wreckEP1.
  • REMOVED HMMWVAmbulanceCZDESEP1 Removed due to its heal abilty.
  • REMOVED Dogs Removed while we rewrite the hud and correct a few other issues. (attak, Getin/out of vehicles)
  • REMOVED UH60MMEVEP1 Removed due to its heal abilty.

Version 1.7.4.3

Affected addons

Developer notes

The next community update has been approved for release. This has been entirely developed by the community, my involvement has simply been oversight. Please direct your support for this update to them, as they deserve it. Some great work has gone into this, and all involved should be very pleased with their efforts. The update requires the latest beta, an update to the client mod files, and also an update to the server mod files + HiveEXT. Details

Changelog

  • NEW class Mi17TKEP1 Now Unbanned. (Mi17_DZ)
  • NEW An2TKEP1 Now Unbanned.(AN2_DZ)
  • NEW AH6X Now Unbanned. (AH6X_DZ)
  • NEW BAFOffroadD Now Unbanned.
  • NEW BAFOffroadW Now Added.
  • NEW Fully Removed Save button from action menu.
  • NEW New combat mode icon (G17) thanks Alexander.
  • NEW Gender section screen thanks F0rt.
  • NEW You can no longer place tents in ponds.
  • NEW Disabled greeting menu .
  • NEW Disabled radio messages to be heard and shown in the left lower corner of the screen.
  • NEW General speed up of the login process.
  • NEW (*.2 Hotfix)Added some Anti-cheat.
  • NEW (*.3 Hotfix)Added local copy of cert if it cant get one online, version checks.
  • UPDATED Combat Logging "Fired Near" checks are now limited to 8 metre radius.
  • UPDATED Combat Logging "Projectile Near" Have now been removed while we look for a less intensive way to track projectiles.
  • UPDATED Combat Logging is now removed on death.
  • UPDATED Corrected legs and hands fractures they must be set with actual value.
  • UPDATED (*.1 Hotfix)Updated hive .dlls to fix a reconnect issue with prepared statements.
  • UPDATED (*.1 Hotfix)Increased m107 loot chance to 0.02.
  • UPDATED (*.1 Hotfix)Lowered As50 loot chance to 0.01
  • FIXED Adding checks for female skin humanity/login.
  • FIXED Adding female skin to variables.
  • FIXED Fixed Parachute so jumping out of choppers won?t kill you.
  • FIXED Event Handle for wrecked choppers this should allow the smoke on wrecks to work all the time.
  • FIXED Event Handle for Vehicles this fix's problems with local vehilce damage calls.
  • FIXED Remove objects from DB by objectID and objectUID only. (Should fix Deployable problems)
  • FIXED Debug menu options are no longer editable.
  • FIXED Locked Singleplayer Menu
  • FIXED (*.1 Hotfix) Players with high CharacterID weren't dying properly.
  • FIXED (*.2 Hotfix) Fixed 2nd Parachute removal issue.
  • REMOVED Damaged logging to .rpt removed all traces of dmg to a player.
  • REMOVED An21TKCIVEP1 Got removed during testing devs felt it lacked perpose in the game.
  • REMOVED An22TKCIVEP1 Got removed during testing devs felt it lacked perpose in the game.
  • REMOVED MV22 Got removed during testing devs felt it lacked perpose in the game.
  • REMOVED S1203ambulanceEP1 Got replaced during testing to a hmmv class vehicle.
  • REMOVED BAFL85A2RIS_CWS From Loot table.
  • REMOVED UH60wreckEP1.
  • REMOVED HMMWVAmbulanceCZDESEP1 Removed due to its heal abilty.
  • REMOVED Dogs Removed while we rewrite the hud and correct a few other issues. (attak, Getin/out of vehicles)
  • REMOVED UH60MMEVEP1 Removed due to its heal abilty.

Version 1.7.3

Affected addons

  • dayz
  • dayz_code
  • dayz_server (server)

Developer notes

Target date: Monday 29 October 2012 (today)

Changelog

  • NEW Tents can no longer be placed on concrete.
  • NEW 30 sec. combar timer.
  • NEW Vehicle menus now list all damaged parts no matter if you have the item or not.
  • NEW Vehicle repair menus will now let you know the exact item you need to repair on failed repair attempts.
  • NEW Toolbox is now needed for all repairs.
  • NEW New Combat System If you fire a weapon, someone fires a weapon near you, or a bullet/object impacts near you, then you go into combat. During combat, "ABORT" is disabled. If you ALT-F4/close anyway, your character is considered "combat logged" and instantly killed and leaves a body.
  • NEW Alt-f4 is now locked and will only open your status menu.
  • FIXED Building checks for tent placement (No longer place tents in buildings).
  • FIXED Tents now are one click place.
  • FIXED Fixed function for checking if in buildings.
  • FIXED Vehicle Damage is now fully working.
  • FIXED Vehicle Killed is now in effect fully destroyed vehicles will now set correct in db.
  • FIXED Tents Now add and remove from db.
  • FIXED Food can no longer be consumed if the player does not have in inventory.
  • FIXED water can no longer be consumed if the player does not have in inventory.
  • FIXED No longer possible to drink/eat/pitch a tent/put on clothes/build sand bags/cat wire/hedgehogs/consume medical supplies/free filled water without consuming the item.
  • FIXED No longer possible to create axes out of thin air if you already have one
  • FIXED Switching skins no longer repairs pain shakes/broken legs/resets/dupes/screws/resets ammo
  • FIXED Duping no longer possible through zombie corpses/backpacks/etc
  • FIXED Tents Now add and remove from db.
  • FIXED It should now be impossible for a new spawn to spawn unconscious.
  • FIXED You can no longer cook infinite free meat from camp fires
  • FIXED Survivors should no longer pickup a single item at the same time and both receive it.
  • FIXED You can no longer generate multiple tents while packing up a deployed tent.
  • FIXED You can no longer change clothes/eat/drink/etc. while in a vehicle
  • FIXED Zombie death animation is delayed (now it plays instantly)
  • FIXED Vehicle repair menus now all replaced.
  • FIXED Updated UI control.

Version 1.7.2.6 Hotfix

Affected addons

  • dayz 1.something.somethingelse
  • dayz_code (1.7.2.6)
  • dayz_server (server admins only)

Developer notes

  • To change your DayZ UI options, go to OPTIONS > GAME OPTIONS > DayZ UI. This will only affect the DayZ UI elements, unfortunately it is not saving to the config file so each time you restart ArmA2 you will need to change this setting.
  • You will receive a serialization warning in game when changing the DayZ UI option, just ignore it by clicking continue it will be gone in next update.
  • DayZ UI Debug option is not working properlly (no debug indicator at the moment). deal-with-it.jpg

Changelog

  • NEW Bear trap has chance to spawn on infected hunters
  • NEW Three UI options available: Default (indicators only), Debug (indicators + debug window), None (only base ArmA2 UI)
  • FIXED Graphical glitches with dead bodies (Bodies should now not display graphical glitches)
  • FIXED Converting between magazine types resets ammo count (Now only contains previous number of rounds)
  • FIXED Vehicle and tents not saving (Now they save correctly) (* Missed from original build notes accidentally*)

Version 1.7.2.5 Hotfix

Affected addons

  • dayz_code (1.7.2.5)

Developer notes

Hotfix only to fix issues for the weekend.

Changelog

  • NEW Additional optimizations to login process (further use of publicVariableClient to reduce network transmission)
  • FIXED Ammunition amounts not loaded in properly (Now records used ammunition correctly)
  • FIXED Graphical glitches with barbed wire (Rebinarized file should no longer produce graphical artifacts)
  • FIXED Respawn button not enabled when legs fractured (Now enables for fractured legs https://dev-heaven.net/issues/39161 )
  • FIXED Excessive logging of player data in server logs (Disabled https://dev-heaven.net/issues/38784 )
  • FIXED Graphical glitches with dead bodies (Rebinarized file should no longer produce graphical artifacts)

Version 1.7.2.4 Hotfix

Affected addons

  • dayz_code (1.7.2.4)
  • dayz (1.3.2)
  • dayz_anim (0.5)
  • dayz_server (server admins only)

Developer notes

Should be used with Build 95389 and above on 1.62.

5 second timeout on disconnect is NOT implemented, as the engine is preventing it currently.

Server admins: If you do not have BattlEye enabled, your server will not run and will report this to the central server for blacklisting.

Changelog

  • NEW Respawn button is disabled during DayZ play
  • NEW Optimized authentication process on login
  • NEW Singleplayer mode disabled when DayZ is loaded
  • NEW DayZ Logo and Version Number appear in game when DayZ is loaded
  • NEW Hive now tracks login/logout (to assist in analysis for an ALT+F4 solution)
  • NEW Respawn button is enabled if the player has a fracture
  • NEW Players spawning in debug area or "water world" will spawn on beach on next login (with their gear)
  • NEW Client will automatically spawn player out of debug and waterworld to last known position
  • NEW Radar removed from helicopter (UH1H will be added back to vehicle spawns)
  • FIXED Infected cannot hear weapon firing (now they actually hear again)
  • FIXED Clothing no longer spawning (now it spawns as it used too)
  • FIXED Tents and items with ID's above 1 million don't syncronize (now it should syncronize, players to confirm)
  • FIXED Players switched to non-player skins (by hackers) sync to database (updates no longer saved for objects non-authorized skins)

Version 1.7.2.3 Hotfix

Affected addons

  • dayz_code (1.7.2.3)
  • dayz_anim (0.4)
  • dayz_server

Developer notes

Make sure you run ArmA2 Beta build 94759 or above

Changelog

  • NEW Server side performance tweaks and improvments
  • FIXED Ghillie and skin removal on login ( https://dev-heaven.net/issues/36666 )
  • FIXED Arma X stuck on loading screen ( https://dev-heaven.net/issues/36647 )
  • FIXED AKS74kobra classname incorrectly named ( https://dev-heaven.net/issues/36680 )
  • FIXED Infected detect players from too far away (reduced by about 20%)
  • FIXED Disconnect updates not being correctly applied (caused inventory issues)
  • FIXED Bear traps not appearing for spawn (low spawn)

Version 1.7.2

Affected addons

  • dayz_code (1.7.2)
  • dayz (1.3.1)
  • dayz_equip (1.3.4)
  • dayz_anim (0.3)

Developer notes

Changelog

  • NEW Player Syncing system replaced (increased performance and ammo quantity tracking)
  • NEW Set Bear Traps that break player and infected legs, kills animals, when activated
  • NEW Authentication process streamlined with new ArmA2 Beta commands (publicVariableServer and publicVariableClient)
  • NEW Authentication for duplicate IDs supportive of the new beta patch (ArmAX users)
  • NEW Visibility now smoothly alters based on sun, moon, cloud, rain, and fog state
  • NEW Aubility now dampened in rain and increased by fog
  • NEW Exponent driven probability introduced into visibility calculation
  • FIXED Infected hear perfectly through objects (noise reduced by 50% through an object)
  • FIXED Animal bodies despawn way too fast (now despawn automatically after 2 minutes)
  • FIXED Corrupted update data causes people to spawn in debug forest (now will not save corrupted position data)
  • FIXED States where animal might stop walking around (now should walk around more)
  • FIXED Animal AI routines consuming large amounts of FPS (now in line with Infected AI routines, reduced FPS usage)
  • FIXED Error reports are almost invisible (has now been fixed)
  • FIXED Daylight calculations causing slight FPS issue
  • FIXED Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible)
  • FIXED Use of "allMissionObjects" causing performance issue on clients (new engine command "entities" used to improve FPS on clients)
  • FIXED Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage)
  • FIXED Inspection of dead bodies does not work (fix only applies with ArmA2 Beta 94033 and above)
  • FIXED Hatchet/Crowbar requires reloading ( https://dev-heaven.net/issues/34903 )
  • FIXED Unlimited Wire fence/Sandbag/Tank Trap Bug ( https://dev-heaven.net/issues/34283 )
  • FIXED Duplication Exploit on object pickup ( https://dev-heaven.net/issues/34031 )
  • FIXED Not full magazines disappear when you reconnect ( https://dev-heaven.net/issues/33998 )
  • FIXED Dead bodies still have the heart beat for low humanity ( https://dev-heaven.net/issues/35050 )

Version 1.7.1.5 Hotfix

Affected addons

  • dayz_code (1.7.1.5)
  • dayz_equip (1.3.3)
  • dayz_weapons (1.3.2)

Developer notes

A designation of [NEW] doesn't necessarily mean a new feature, 4chan, it means a change in operation not directly related to a bug. Could be for better performance or rebalancing.

Changelog

  • NEW Infected raycast for line-of-sight less often (improves performance)
  • NEW Flashlights can now be packed to toolbelt also (gear action)
  • NEW Infected bodies will despawn after 5 minutes of their death (improves performance)
  • NEW New players will spawn with flashlight added to their toolbelt not backpack
  • FIXED Infected can see through terrain ( https://dev-heaven.net/issues/33787 )
  • FIXED Raycasting being taken from wrong body position (ensured it is from eye level)
  • FIXED Infected sometimes spawn close to a player (previous check once, now up to ten times)
  • FIXED Sometimes infected will stand still after loosing line-of-sight ( https://dev-heaven.net/issues/33715 )
  • FIXED Can dupe tent's by right clicking (forgot to close the window)
  • FIXED Poor performance caused by infected search behavior (MAJOR performance increase during closed testing)
  • FIXED Audibility is far to high (completely rebalanced, in line with how it was in previous updates)
  • FIXED Can dupe food during cooking if click really fast (now you cannot)
  • FIXED Trying to pick up a hatchet would create fake ammo (now will not)
  • FIXED Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action)
  • FIXED Infected sometimes not inspecting thrown items (they will walk to the location of a noise, 20-40m away)
  • FIXED Unlimited Infected spawning (now has a cooldown enabled so it won't spawn too many at once)
  • FIXED Melee weapon sounds non-existent/terrible (now has placeholder sounds)
  • REVERT Hatchet now collected as an Item (toolbelt) and can be equipped to primary (gear action)

Version 1.7.1.4 Hotfix

Affected addons

  • dayz_code (1.7.1.4)
  • dayz_equip (1.3.2)

Developer notes

Changelog

  • FIXED Performance issue with equipment proxies (improves FPS)

Version 1.7.1.3 Hotfix

Affected addons

  • dayz_code (1.7.1.3)
  • dayz_weapons (1.3.1)
  • dayz_server

Developer notes

Requires ArmA2 Beta.

Big thanks to JoeKurtz for his excellent bug reports.

Changelog

  • NEW Once infected lose line-of-sight they will try investigate where you are
  • NEW Significant loot rebalancing
  • FIXED Melee items causing magazine glitching and eventual server death (fixed)
  • FIXED Unconscious UI Image displays incorrectly
  • FIXED Bleeding never stops unless bandaged (chance of spontanious bleeding stopping now works)
  • FIXED Interior infected spawning inside of building walls etc... (interior infected now spawn inside correctly)
  • FIXED Speed not correctly utilized for checking stealth levels ( https://dev-heaven.net/issues/33630 )
  • FIXED Posture error can occur on stealth check ( https://dev-heaven.net/issues/33628 )
  • FIXED Config error messages on popup (Caused by legacy classnames, error handling implemented to prevent this)
  • FIXED Unable to repair helicopter fuel leak (repair all parts to 95% or above and fuel leak will stop)
  • FIXED Massive lag and desync on some servers (mostly caused by the invisible replicating magazines)
  • FIXED Losing blood from starvation/dehydration cannot receive transfusion ( https://dev-heaven.net/issues/33677 )
  • FIXED Hunger and Thirst no longer continue to drop while you are offline (only ingame time counts)
  • FIXED Flies still heard around removed/hidden bodies ( https://dev-heaven.net/issues/33472 )
  • FIXED "Fus ro dah" melee (now should be the correct release files)
  • REVERT Nerf of sickness damage (now will reduce your blood to 6000 rather than 10000)

Version 1.7.1.2 Hotfix

Affected addons

  • dayz_code (1.7.1.2)
  • dayz_weapons (1.3)
  • dayz_equip (1.3.1)
  • dayz_server

Developer notes

YES: I know this hotfix has content in it. It was content that didn't make it into the last update, and some of the fixes are bundled with this content, so it was easier to release the content than try to remove it.

Requires ArmA2 Beta.

NOTE: VERY IMPORTANT: MELEE WEAPONS ARE QUITE UNDER POWERED CURRENTLY. THEY WILL BE ADJUSTED UPWARDS OVER THE NEXT FEW WEEKS. EACH HAVE DIFFERENT DAMAGE VALUES.

ALSO NOTE: Melee is just in testing. They may not stay, they are just being tested to see how they perform. They are missing their sound effects, and tweaking of effects also.

Changelog

  • NEW Tone Mapping to enhance nightlighting conditions
  • NEW Melee Weapon introduced: Hatchet (can only drop through right click in gear menu)
  • NEW Maximum animals increased
  • NEW Melee Weapon introduced: Crowbar (can only drop through right click in gear menu)
  • NEW Double Barrelled shotgun sound
  • FIXED Generic Loot not spawning (such as food etc...)
  • FIXED Animals stand still and HURR DURRR (they now walk around)
  • FIXED New blood values not being saved when a player eats (they do now)
  • FIXED Duplicate players not being removed (should now be removed on login)
  • FIXED Gender assignment broken (working correctly)

Version 1.7.1.1 Hotfix

Affected addons

  • dayz_code (1.7.1.1)
  • dayz_server

Developer notes

Performance issues were associated with loot cleanup not working. This has been fixed.

Each time you start a new character, you will get the gender selection dialog.

INFECTED AND LOOT RESPAWN IS STILL QUITE BUGGED. NEEDS ALOT OF WORK. BUT IT SHOULD BE MANAGEABLE NOW.

Changelog

  • NEW Tweaked audibility and visibility values for kneel walking
  • NEW Can select gender for each new character
  • NEW Marakov spawn rate increased
  • NEW Small chance Mararov ammo will spawn on an infected
  • NEW Small tweaks to AI zombie routines to improve performance
  • FIXED Server item cleanup error (thanks Dwarden for identifying)
  • FIXED Server weighted random object error (thanks Dwarden for identifying)
  • FIXED Area not checked for existing infected before spawning new ones ("blind faith" that it had not made a mistake didn't work)
  • FIXED Crippling performance issues caused by loot items never being cleaned up (loot now cleaned up)
  • FIXED Tent pitching (Who the hell codes tent location checks TWICE before pitching? Oh apparently I do)
  • FIXED Converting magazines didn't work if you had MORE than one of that magazine type (now works as intended)
  • FIXED Toolboxes aren't spawning (classname error in loot table)
  • REVERT Secret nerf of prone (you noticed)
  • REVERT 5 second delay for disconnecting (will need to wait till new method developed)
  • REVERT Disabling of interior raycasting (will mean some buildings you will be invisible/can't be hit in for the moment as they don't have view LODs)
  • REVERT Infected sight based on head not body direction (infected glace around alot, this meant that they had super view directions. Now locked at body direction)
  • REVERT New spawn timer mechanism (back to the old one for now)

Version 1.7.1

Affected addons

  • dayz_anim (0.2)
  • dayz_code (1.7.1)
  • dayz_equip (1.3)
  • dayz_sfx (1.2)
  • dayz (1.3)
  • dayz_weapon (1.2)

Developer notes

READ THESE NOTES: PARTICULARLY - RAY-CASTING DOES NOT WORK INSIDE SOME BUILDINGS SO IT IS DISABLED INSIDE FOR ALL. PLEASE DO NOT COMMENT ON HIT THROUGH WALLS IN BUILDINGS, BECAUSE RAYTRACING IS DISABLED INSIDE THE BUILDING. IT IS A KNOWN ISSUE, AND IT IS OUTLINED IN THE BUILD NOTES.

Requires ArmA2 Beta. Raytracing doesn't work so well inside some buildings at the moment so interiors will ignore raytracing Infected sprinting animation not included yet

On respawn, your flashlight spawns in your BACKPACK. I did this because nothing would have said NOOB more than all the new players running around in the day with torches with no idea what the fuck to do.

Known Issues: * Zombies still able to walk through doors * Zombies still able to attack through walls * Getting stuck at "Waiting for character to create"

Possible Issues: * Spawing without Debug monitor and sound Some servers having extremely bad framerates >20fps no matter what hardware

Changelog

  • NEW Infected can't attack through walls
  • NEW Infected can't see through objects any more
  • NEW Infected visibility increased (but limited by LOS)
  • NEW Infected attack range increased (but limited by LOS)
  • NEW Infected can cause greater damage when they hit you
  • NEW You can hide from an infected chasing you
  • NEW Optimized server cleanup routine
  • NEW Player body exists for five seconds after disconnect (UNCONFIRMED IF WORKING)
  • NEW Infected see based on eye direction, not on body direction as before
  • NEW 30Rnd545x39AK added to loot table
  • NEW More infected attack animations
  • NEW More infected feeding animations
  • NEW Replaced monkey infected crawing run animation
  • NEW Heartbeat when cursor on a player with very low humanity (heart beats faster the lower it is)
  • NEW Humanity GUI indicator removed
  • NEW New Infected and Action sound effects (more AWESOME stuff by Michael Manning)
  • NEW Initial version of double-barreled shotgun added (by Artyom)
  • NEW Recombine shotgun rounds between 2 and 8 rounds
  • NEW Recombine 45ACP rounds between M1911 and Revolver rounds
  • NEW DayZ: Now with additional cruelty!. Spawn with only a bandage, painkillers, and a torch.
  • FIXED Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning
  • FIXED Bodies still being deleted too quickly sometimes
  • FIXED No backpacks or medical boxes spawning
  • FIXED "No Speaker..." debug report spam
  • FIXED Infected spawning too close to players (minimum 30m now)
  • FIXED Infected not spawning inside buildings any more
  • FIXED CZ550 spawning far too often in farms
  • FIXED Winchester decreased spawnrate (% given to double barrel shotty)
  • FIXED Tent placement is completely screwed (now can place anywhere except in building)
  • FIXED Items for Eating and Drinking not removed instantly (allowed some duping)

Version 1.7

Affected addons

dayz_code (1.7.0)

Developer notes

1.7.0 supports new serverside architecture.

Known issue: Sometimes player will get black "LOADING" screen for more than 2 minutes while attempting to join a server. Reconnecting will solve the issue. The issue will be addressed in future release.

Changelog

  • NEW Server Side Architecture completely rewritten
  • FIXED Long (sometimes infinite) loading times
  • FIXED Saving sometimes will not happen
  • FIXED Vehicles not initialized reliably on servers running multiple instances
  • FIXED Very poor framerate on servers after some time (dead bodies causing it)

Version 1.6.0.1 Hotfix

Affected addons

  • dayz_code (1.6.0.1)

Developer notes

Changelog

Version 1.6

Affected addons

  • dayz_code (1.6)
  • dayz_equip (1.2.5)
  • dayz_weapons (1.1.2)
  • dayz (1.2.6)
  • dayz_sfx (1.1.2)

Developer notes

To collect firewood, you can either find it in loot piles, or go into a forest and use the hatchet (gear > Right Click). I will expand this mechanic but its enough for now.

You get a ONE TIME OFFER to change your player gender!

Only two types of new skins are available in this update, "Camo" and "Ghillie Suit" in addition to normal survivor

Skins a player is wearing are NOT lootable.

When you change skin (right click on clothing package in inventory) your old skin will appear in inventory If you want a players skin, you will need to make them take it off first.

Changelog

  • NEW Hatchet for chopping wood in forests
  • NEW Wire Fencing kit model by Artyom Troshin
  • NEW Tank Trap kit model by Artyom Troshin
  • NEW Construction options moved to items in gear menu (right click wire fencing kit to use etc...)
  • NEW Hospital Loot Spawn probabilities changed
  • NEW Players can choose to be a female survivor (once only per CD-Key)
  • NEW Heat packs for increasing temperature in an emergency
  • NEW Bandit Skin transition for low humanity is removed
  • NEW Players will receive an error message if the server they are on is running an incorrect HIVE version
  • FIXED Bodies being deleted immediately (now will stay around for 15 minutes)
  • FIXED Player profiles sometimes corrupting and causing stuck in loading issues (error handling by engine)
  • FIXED Temperature listed in percent and not degrees (now displayed in degrees)
  • FIXED Loosing temperature inside vehicles (now will slowly gain or be static in vehicles)
  • FIXED ItemPainkillers popup error (no longer happens: thanks Norbert!)
  • FIXED Spawning in Ocean when switching models (player morphing optimized by TeeTime)
  • FIXED Loosing gear when switching models (player morphing optimized by TeeTime)
  • FIXED Wrong M107 is spawning on occasion (Correct one spawns)
  • FIXED Crashed heli uber-loot not spawning (does now thanks to GhostBear!)
  • FIXED Wire Fencing Kit caused graphical glitches (new model)
  • FIXED Tank Trap Kit caused graphical glitches (new model)
  • FIXED Invisible character models occuring (No longer invisible models)
  • FIXED Panic not being activated (Your character will sometimes panic)
  • FIXED Blood washout sometimes not being displayed (now will always wash out color depending on blood level)

Version 1.5.8.4 Hotfix

Affected addons

  • dayz_code (1.5.8.4)

Developer notes

Changelog

  • NEW Support for more than 1,000,000 characters

Version 1.5.8.3 Hotfix

Affected addons

  • dayz_code (1.5.8.3)

Developer notes

Changelog

  • FIXED Temperature not increasing in sunshine
  • FIXED Cleanup not occuring on servers for loot (causing massive lag and FPS issues)
  • FIXED Fires can't be placed in buildings
  • FIXED Tent's cannot be placed easily (reduced object checking zone area)

Version 1.5.8.2 Hotfix

Affected addons

  • dayz_code (1.5.8.2)

Developer notes

Changelog

  • FIXED Loosing temperature way too fast
  • FIXED Not enough wood available for spawn
  • FIXED Matches way too rare
  • FIXED Reduced impact of infection (coughing amount and blood loss, will only loose 2000 blood)

Version 1.5.8.1 Hotfix

Affected addons

  • dayz_code (1.5.8.1)

Developer notes

Changelog

Version 1.5.8

Affected addons

  • dayz_code (1.5.8)
  • dayz_equip (1.2.4)
  • dayz_sfx (1.1.1)
  • dayz (1.2.5)
  • dayz_weapons (1.1.1)

Developer notes

TO INTERACT WITH MOST ITEMS: YOU NOW NEED TO OPEN GEAR MENU (G) THEN RIGHT CLICK ON THE ITEM! SUCH AS BANDAGING AND EATING AND SHIT

This is a pretty major update. I don't really know what affect the new sickness and temperature system will have on player behavior especially with antibiotics being so scarce.

It is the genesis of an idea, so please remember this might cause havoc. You need to be careful.

To light a fire, you need matches and wood in your inventory. Place more wood in the inventory of a fireplace to keep the fire going.

A fire that does not have wood in it will go out when you try to light it. You can tell you have an infection, because your character will start coughing. The infection causes you to loose blood down to a minimum of 6000. This leaves you with reduced blood until you take antibiotics.

Changelog

  • NEW Server cleanup system replaced with a more agressive one
  • NEW Inventory Interaction system (right-click on items in gear screen to bring up interactions)
  • NEW Temperature System now implemented (effects are limited)
  • NEW Chance of catching an infection the lower your temperature
  • NEW Chance of catching an infection from already infected players
  • NEW Water can be filled in ponds, all water pumps, wells, but not the sea
  • NEW Forced disconnection saving for abort and alt+F4
  • NEW Zombie's will investigate player deaths
  • NEW Adrenaline rush from panicing causes greately increased hunger for a while
  • NEW Bandaging Sound when bandaging yourself/someone
  • NEW Coughing sound when you have an infection
  • NEW Camera Shake when temperature drops extremely low
  • NEW PROTIP: Use Global Chat/VOIP in populated areas
  • NEW Fire requires wood to keep burning
  • NEW Various Loot spawn balancing changes
  • FIXED Should not be pellets for the Winny
  • FIXED Whinny is way to powerful and quiet (mmmm your tears will be delicious)
  • FIXED Helicopter loot despawning too fast
  • FIXED Too many zombies for the Carebears to be able to play
  • FIXED Fog is way too thick
  • FIXED Climbing a ladder with a pistol will cause you to fall
  • FIXED Zombies not attracted to Flares and Chemlights
  • FIXED Panic noises going apeshit all the time
  • FIXED Zombie spotted alert far too quiet (increased slightly)

Version 1.5.7

Affected addons

  • dayz_code (1.5.7)
  • dayz (1.2.4)
  • dayz_sfx (1.1)

Developer notes

ITS MY BIRTHDAY. I AM 31.

Changelog

  • NEW Zombie Script converted to Finite State Machine for performance improvement
  • NEW Zombie Numbers drastically increased
  • NEW Amazing Draft Zombie sounds provided by Michael Manning (www.manningaudio.com)
  • NEW Terrifying Zombie face provided by GenesisCrys (www.lostpoly.com)
  • NEW Panicing sound effect
  • FIXED Death when entering crashed heli's
  • FIXED Hardly any zombies spawning (Lol... uh... like there is lots now)

Version 1.5.6 Hotfix

Affected addons

  • dayz_equip (1.2.3)

Developer notes

Incorrect file

Changelog

Version 1.5.6

Affected addons

dayzcode (1.5.6) dayzequip (1.2.2) dayz (1.2.3)

Developer notes

Vehicle readded (disappeared due to code error).

Changelog

  • NEW Zombies won't knock you down if you have nearly full blood pressure
  • NEW Server will sometimes remove a partially used magazine on disconnect
  • NEW Field Hospitals now lootable
  • NEW Sound alerts added to construction
  • NEW Military Pilot Zombies
  • NEW Berezno has 300 new environment items
  • FIXED Loot spawn taking alot longer than it should
  • FIXED Force Save vehicle option contains %1 and not name
  • FIXED Graphical glitches with Wire Fencing Kit and Wire Fence (sometimes)
  • FIXED Zombies often spawning very close to other players (may still happen but now much less)

Version 1.5.5

Affected addons

  • dayz_code (1.5.5)
  • dayz_equip (1.2.1)

Developer notes

Tents and Vehicles reset.

Changelog

  • NEW Vehicle Update Management
  • NEW Tent Update Management
  • NEW Player Skin Transition System

Version 1.5.4

Affected addons

  • dayz_code (1.5.4)
  • dayz_equip (1.2)

Developer notes

Tents have been deleted. Sorry.

Changelog

  • NEW Character saving now ever 2 minutes, not every 30 seconds (still forces save on disconnect)
  • NEW Building sandbags, tank traps, and wire are persistent
  • NEW Players no longer consume food/water offline BUT can still become starving offline (just eat when you login) P.S. you guys are pussies
  • NEW Toolbox added. You need it to setup/takedown wire and tank traps
  • FIXED Tent updates not occuring due to incorrect Key reference
  • FIXED Zombies spawning right next to players
  • FIXED Hard to build tents and fires (radius check reduced) [for Dwarden :P]
  • FIXED Major inception-like time Desync'ing (forced time sync every 5 minutes)

Version 1.5.3

Affected addons

dayz_code (1.5.3)

Developer notes

PLEASE FOR THE LOVE OF GOD MAKE SURE YOU HAVE DAYZ 1.2.2 FROM LAST UPDATE ALREADY!

Changelog

  • NEW Sync of player now entirely player driven to reduce server load and hangups
  • NEW Server database sync of characters heavily optimized to reduce load
  • NEW Server database sync of vehicles heavily optimized to reduce load
  • NEW Server item creation optimized to reduce change of vehicles/tents not spawning in
  • NEW Management of tent/vehicle inventory sync by server rewritten
  • NEW EXTERNAL SCRIPT: Dynamic Weather Effects Script by Engima
  • FIXED Morphing to new character causes empty backpack
  • FIXED At least some instances of players not able to load
  • FIXED "Monkey" Zombies weren't spawning
  • FIXED Bandits could not get in vehicle with other bandits/survivors

Version 1.5.2

Affected addons

  • dayz_code (1.5.2)
  • dayz (1.2.2)

Developer notes

Changelog

  • NEW Object creation completely recoded (tents working 100%)
  • NEW Vehicles added to every instance (Helicopters, Boats, Cars, etc...)
  • FIXED Nobody would change into a bandit (this time its REALLY fixed!)
  • FIXED Fireplace placement irregular
  • FIXED Study bodies broken
  • FIXED Environment updates from Cherno and temporary camps disappeared
  • FIXED Vehicle Repairs sometimes do not work

Version 1.5.1

Affected addons

  • dayz_code (1.5.1)
  • dayz (1.2.1)
  • dayz_weapons (1.1.1)

Developer notes

We removed out eventhandlers mapped to VOIP some time ago, we don't know why is not working sometimes now.

Changelog

  • NEW Study bodies for their cause of death and name
  • NEW Deaths from blood loss count as murders/kills
  • FIXED Nobody would change into a bandit
  • FIXED Disconnected clients zombies would stand still and do nothing
  • FIXED Freezing at screen on death

Version 1.5

Affected addons

  • dayz_code (1.5)
  • dayz_equip (1.1)
  • dayz_weapons (1.1)

Developer notes

Everyone's Medical, Bandit Status, and Humanity has BEEN RESET.

Changelog

  • NEW Rebalancing of spawn probabilities for Many building types
  • NEW M107 TWS removed from spawning (will be achievement/side mission item)
  • NEW Sandbags activated as loot (built sandbag walls are NOT persistent. well... not yet anyway)
  • NEW Entrenching tool activated as loot (sandbag + etool = ?)
  • NEW Thrown Grenades, Empty Soda Cans, and Empty Whiskey bottles distract zombies (briefly)
  • NEW Walkers may investigate thrown items depending on day/night
  • NEW Walkers may investigate noises (any noise)
  • NEW Minor optimization of Local Zombie Management while loitering (client-side)
  • NEW Start weapon changed to Makarov
  • NEW More buildings added to loot/zombie spawning
  • FIXED Bandit morphing occuring at really bad times (although can occur at bad times)
  • FIXED Can be killed while waiting to turn into a bandit
  • FIXED Cans of mountain dew spawn causes an error and do not spawn
  • FIXED Satchal charge spawn causes an error and do not spawn
  • FIXED Humanity doesn't increase passively (increase: 150 every 5 minutes)
  • FIXED Antibiotics not spawning
  • FIXED Bug in spawning propabilities not recognizing higher probabilities
  • FIXED Players sometimes start with broken legs
  • FIXED Too many chemlights in a pack (Changed from 10 to 5)
  • FIXED Morphing to a bandit removes all stuff in backpack