Affected addons
Developer notes
The next community update has been approved for release. This has been entirely developed by the community, my involvement has simply been oversight. Please direct your support for this update to them, as they deserve it. Some great work has gone into this, and all involved should be very pleased with their efforts. The update requires the latest beta, an update to the client mod files, and also an update to the server mod files + HiveEXT.
Changelog
- NEW class Mi17TKEP1 Now Unbanned. (Mi17_DZ)
- NEW An2TKEP1 Now Unbanned.(AN2_DZ)
- NEW AH6X Now Unbanned. (AH6X_DZ)
- NEW BAFOffroadD Now Unbanned.
- NEW BAFOffroadW Now Added.
- NEW Fully Removed Save button from action menu.
- NEW New combat mode icon (G17) thanks Alexander.
- NEW Gender section screen thanks F0rt.
- NEW You can no longer place tents in ponds.
- NEW Disabled greeting menu .
- NEW Disabled radio messages to be heard and shown in the left lower corner of the screen.
- NEW General speed up of the login process.
- NEW Street Lights now active in towns. (will be removed in hotfix)
- NEW (*.2 Hotfix)Added some Anti-cheat.
- NEW (*.3 Hotfix)Added local copy of cert if it cant get one online, version checks.
- UPDATED Combat Logging "Fired Near" checks are now limited to 8 metre radius.
- UPDATED Combat Logging "Projectile Near" Have now been removed while we look for a less intensive way to track projectiles.
- UPDATED Combat Logging is now removed on death.
- UPDATED Corrected legs and hands fractures they must be set with actual value.
- UPDATED (*.1 Hotfix)Updated hive .dlls to fix a reconnect issue with prepared statements.
- UPDATED (*.1 Hotfix)Increased m107 loot chance to 0.02.
- UPDATED (*.1 Hotfix)Lowered As50 loot chance to 0.01
- FIXED Adding checks for female skin humanity/login.
- FIXED Adding female skin to variables.
- FIXED Fixed Parachute so jumping out of choppers won?t kill you.
- FIXED Event Handle for wrecked choppers this should allow the smoke on wrecks to work all the time.
- FIXED Event Handle for Vehicles this fix's problems with local vehilce damage calls..
- FIXED Remove objects from DB by objectID and objectUID only. (Should fix Deployable problems)
- FIXED Debug menu options are no longer editable.
- FIXED Locked Singleplayer Menu
- FIXED (*.1 Hotfix) Players with high CharacterID weren't dying properly.
- FIXED (*.2 Hotfix) Fixed 2nd Parachute removal issue.
- REMOVED Damaged logging to .rpt removed all traces of dmg to a player.
- REMOVED An21TKCIVEP1 Got removed during testing devs felt it lacked perpose in the game.
- REMOVED An22TKCIVEP1 Got removed during testing devs felt it lacked perpose in the game.
- REMOVED MV22 Got removed during testing devs felt it lacked perpose in the game.
- REMOVED S1203ambulanceEP1 Got replaced during testing to a hmmv class vehicle.
- REMOVED BAFL85A2RIS_CWS From Loot table.
- REMOVED UH60wreckEP1.
- REMOVED HMMWVAmbulanceCZDESEP1 Removed due to its heal abilty.
- REMOVED Dogs Removed while we rewrite the hud and correct a few other issues. (attak, Getin/out of vehicles)
- REMOVED UH60MMEVEP1 Removed due to its heal abilty.
Affected addons
Developer notes
The next community update has been approved for release. This has been entirely developed by the community, my involvement has simply been oversight. Please direct your support for this update to them, as they deserve it. Some great work has gone into this, and all involved should be very pleased with their efforts. The update requires the latest beta, an update to the client mod files, and also an update to the server mod files + HiveEXT. Details
Changelog
- NEW class Mi17TKEP1 Now Unbanned. (Mi17_DZ)
- NEW An2TKEP1 Now Unbanned.(AN2_DZ)
- NEW AH6X Now Unbanned. (AH6X_DZ)
- NEW BAFOffroadD Now Unbanned.
- NEW BAFOffroadW Now Added.
- NEW Fully Removed Save button from action menu.
- NEW New combat mode icon (G17) thanks Alexander.
- NEW Gender section screen thanks F0rt.
- NEW You can no longer place tents in ponds.
- NEW Disabled greeting menu .
- NEW Disabled radio messages to be heard and shown in the left lower corner of the screen.
- NEW General speed up of the login process.
- NEW (*.2 Hotfix)Added some Anti-cheat.
- NEW (*.3 Hotfix)Added local copy of cert if it cant get one online, version checks.
- UPDATED Combat Logging "Fired Near" checks are now limited to 8 metre radius.
- UPDATED Combat Logging "Projectile Near" Have now been removed while we look for a less intensive way to track projectiles.
- UPDATED Combat Logging is now removed on death.
- UPDATED Corrected legs and hands fractures they must be set with actual value.
- UPDATED (*.1 Hotfix)Updated hive .dlls to fix a reconnect issue with prepared statements.
- UPDATED (*.1 Hotfix)Increased m107 loot chance to 0.02.
- UPDATED (*.1 Hotfix)Lowered As50 loot chance to 0.01
- FIXED Adding checks for female skin humanity/login.
- FIXED Adding female skin to variables.
- FIXED Fixed Parachute so jumping out of choppers won?t kill you.
- FIXED Event Handle for wrecked choppers this should allow the smoke on wrecks to work all the time.
- FIXED Event Handle for Vehicles this fix's problems with local vehilce damage calls.
- FIXED Remove objects from DB by objectID and objectUID only. (Should fix Deployable problems)
- FIXED Debug menu options are no longer editable.
- FIXED Locked Singleplayer Menu
- FIXED (*.1 Hotfix) Players with high CharacterID weren't dying properly.
- FIXED (*.2 Hotfix) Fixed 2nd Parachute removal issue.
- REMOVED Damaged logging to .rpt removed all traces of dmg to a player.
- REMOVED An21TKCIVEP1 Got removed during testing devs felt it lacked perpose in the game.
- REMOVED An22TKCIVEP1 Got removed during testing devs felt it lacked perpose in the game.
- REMOVED MV22 Got removed during testing devs felt it lacked perpose in the game.
- REMOVED S1203ambulanceEP1 Got replaced during testing to a hmmv class vehicle.
- REMOVED BAFL85A2RIS_CWS From Loot table.
- REMOVED UH60wreckEP1.
- REMOVED HMMWVAmbulanceCZDESEP1 Removed due to its heal abilty.
- REMOVED Dogs Removed while we rewrite the hud and correct a few other issues. (attak, Getin/out of vehicles)
- REMOVED UH60MMEVEP1 Removed due to its heal abilty.
Affected addons
- dayz
- dayz_code
- dayz_server (server)
Developer notes
Target date: Monday 29 October 2012 (today)
Changelog
- NEW Tents can no longer be placed on concrete.
- NEW 30 sec. combar timer.
- NEW Vehicle menus now list all damaged parts no matter if you have the item or not.
- NEW Vehicle repair menus will now let you know the exact item you need to repair on failed repair attempts.
- NEW Toolbox is now needed for all repairs.
- NEW New Combat System If you fire a weapon, someone fires a weapon near you, or a bullet/object impacts near you, then you go into combat. During combat, "ABORT" is disabled. If you ALT-F4/close anyway, your character is considered "combat logged" and instantly killed and leaves a body.
- NEW Alt-f4 is now locked and will only open your status menu.
- FIXED Building checks for tent placement (No longer place tents in buildings).
- FIXED Tents now are one click place.
- FIXED Fixed function for checking if in buildings.
- FIXED Vehicle Damage is now fully working.
- FIXED Vehicle Killed is now in effect fully destroyed vehicles will now set correct in db.
- FIXED Tents Now add and remove from db.
- FIXED Food can no longer be consumed if the player does not have in inventory.
- FIXED water can no longer be consumed if the player does not have in inventory.
- FIXED No longer possible to drink/eat/pitch a tent/put on clothes/build sand bags/cat wire/hedgehogs/consume medical supplies/free filled water without consuming the item.
- FIXED No longer possible to create axes out of thin air if you already have one
- FIXED Switching skins no longer repairs pain shakes/broken legs/resets/dupes/screws/resets ammo
- FIXED Duping no longer possible through zombie corpses/backpacks/etc
- FIXED Tents Now add and remove from db.
- FIXED It should now be impossible for a new spawn to spawn unconscious.
- FIXED You can no longer cook infinite free meat from camp fires
- FIXED Survivors should no longer pickup a single item at the same time and both receive it.
- FIXED You can no longer generate multiple tents while packing up a deployed tent.
- FIXED You can no longer change clothes/eat/drink/etc. while in a vehicle
- FIXED Zombie death animation is delayed (now it plays instantly)
- FIXED Vehicle repair menus now all replaced.
- FIXED Updated UI control.
Affected addons
Developer notes
Hotfix only to fix issues for the weekend.
Changelog
- NEW Additional optimizations to login process (further use of publicVariableClient to reduce network transmission)
- FIXED Ammunition amounts not loaded in properly (Now records used ammunition correctly)
- FIXED Graphical glitches with barbed wire (Rebinarized file should no longer produce graphical artifacts)
- FIXED Respawn button not enabled when legs fractured (Now enables for fractured legs https://dev-heaven.net/issues/39161 )
- FIXED Excessive logging of player data in server logs (Disabled https://dev-heaven.net/issues/38784 )
- FIXED Graphical glitches with dead bodies (Rebinarized file should no longer produce graphical artifacts)
Affected addons
- dayz_code (1.7.2.4)
- dayz (1.3.2)
- dayz_anim (0.5)
- dayz_server (server admins only)
Developer notes
Should be used with Build 95389 and above on 1.62.
5 second timeout on disconnect is NOT implemented, as the engine is preventing it currently.
Server admins: If you do not have BattlEye enabled, your server will not run and will report this to the central server for blacklisting.
Changelog
- NEW Respawn button is disabled during DayZ play
- NEW Optimized authentication process on login
- NEW Singleplayer mode disabled when DayZ is loaded
- NEW DayZ Logo and Version Number appear in game when DayZ is loaded
- NEW Hive now tracks login/logout (to assist in analysis for an ALT+F4 solution)
- NEW Respawn button is enabled if the player has a fracture
- NEW Players spawning in debug area or "water world" will spawn on beach on next login (with their gear)
- NEW Client will automatically spawn player out of debug and waterworld to last known position
- NEW Radar removed from helicopter (UH1H will be added back to vehicle spawns)
- FIXED Infected cannot hear weapon firing (now they actually hear again)
- FIXED Clothing no longer spawning (now it spawns as it used too)
- FIXED Tents and items with ID's above 1 million don't syncronize (now it should syncronize, players to confirm)
- FIXED Players switched to non-player skins (by hackers) sync to database (updates no longer saved for objects non-authorized skins)
Affected addons
- dayz_code (1.7.2.3)
- dayz_anim (0.4)
- dayz_server
Developer notes
Make sure you run ArmA2 Beta build 94759 or above
Changelog
- NEW Server side performance tweaks and improvments
- FIXED Ghillie and skin removal on login ( https://dev-heaven.net/issues/36666 )
- FIXED Arma X stuck on loading screen ( https://dev-heaven.net/issues/36647 )
- FIXED AKS74kobra classname incorrectly named ( https://dev-heaven.net/issues/36680 )
- FIXED Infected detect players from too far away (reduced by about 20%)
- FIXED Disconnect updates not being correctly applied (caused inventory issues)
- FIXED Bear traps not appearing for spawn (low spawn)
Affected addons
- dayz_code (1.7.1.5)
- dayz_equip (1.3.3)
- dayz_weapons (1.3.2)
Developer notes
A designation of [NEW] doesn't necessarily mean a new feature, 4chan, it means a change in operation not directly related to a bug. Could be for better performance or rebalancing.
Changelog
- NEW Infected raycast for line-of-sight less often (improves performance)
- NEW Flashlights can now be packed to toolbelt also (gear action)
- NEW Infected bodies will despawn after 5 minutes of their death (improves performance)
- NEW New players will spawn with flashlight added to their toolbelt not backpack
- FIXED Infected can see through terrain ( https://dev-heaven.net/issues/33787 )
- FIXED Raycasting being taken from wrong body position (ensured it is from eye level)
- FIXED Infected sometimes spawn close to a player (previous check once, now up to ten times)
- FIXED Sometimes infected will stand still after loosing line-of-sight ( https://dev-heaven.net/issues/33715 )
- FIXED Can dupe tent's by right clicking (forgot to close the window)
- FIXED Poor performance caused by infected search behavior (MAJOR performance increase during closed testing)
- FIXED Audibility is far to high (completely rebalanced, in line with how it was in previous updates)
- FIXED Can dupe food during cooking if click really fast (now you cannot)
- FIXED Trying to pick up a hatchet would create fake ammo (now will not)
- FIXED Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action)
- FIXED Infected sometimes not inspecting thrown items (they will walk to the location of a noise, 20-40m away)
- FIXED Unlimited Infected spawning (now has a cooldown enabled so it won't spawn too many at once)
- FIXED Melee weapon sounds non-existent/terrible (now has placeholder sounds)
- REVERT Hatchet now collected as an Item (toolbelt) and can be equipped to primary (gear action)
Affected addons
- dayz_code (1.7.1.3)
- dayz_weapons (1.3.1)
- dayz_server
Developer notes
Requires ArmA2 Beta.
Big thanks to JoeKurtz for his excellent bug reports.
Changelog
- NEW Once infected lose line-of-sight they will try investigate where you are
- NEW Significant loot rebalancing
- FIXED Melee items causing magazine glitching and eventual server death (fixed)
- FIXED Unconscious UI Image displays incorrectly
- FIXED Bleeding never stops unless bandaged (chance of spontanious bleeding stopping now works)
- FIXED Interior infected spawning inside of building walls etc... (interior infected now spawn inside correctly)
- FIXED Speed not correctly utilized for checking stealth levels ( https://dev-heaven.net/issues/33630 )
- FIXED Posture error can occur on stealth check ( https://dev-heaven.net/issues/33628 )
- FIXED Config error messages on popup (Caused by legacy classnames, error handling implemented to prevent this)
- FIXED Unable to repair helicopter fuel leak (repair all parts to 95% or above and fuel leak will stop)
- FIXED Massive lag and desync on some servers (mostly caused by the invisible replicating magazines)
- FIXED Losing blood from starvation/dehydration cannot receive transfusion ( https://dev-heaven.net/issues/33677 )
- FIXED Hunger and Thirst no longer continue to drop while you are offline (only ingame time counts)
- FIXED Flies still heard around removed/hidden bodies ( https://dev-heaven.net/issues/33472 )
- FIXED "Fus ro dah" melee (now should be the correct release files)
- REVERT Nerf of sickness damage (now will reduce your blood to 6000 rather than 10000)
Affected addons
- dayz_code (1.7.1.2)
- dayz_weapons (1.3)
- dayz_equip (1.3.1)
- dayz_server
Developer notes
YES: I know this hotfix has content in it. It was content that didn't make it into the last update, and some of the fixes are bundled with this content, so it was easier to release the content than try to remove it.
Requires ArmA2 Beta.
NOTE: VERY IMPORTANT: MELEE WEAPONS ARE QUITE UNDER POWERED CURRENTLY. THEY WILL BE ADJUSTED UPWARDS OVER THE NEXT FEW WEEKS. EACH HAVE DIFFERENT DAMAGE VALUES.
ALSO NOTE: Melee is just in testing. They may not stay, they are just being tested to see how they perform. They are missing their sound effects, and tweaking of effects also.
Changelog
- NEW Tone Mapping to enhance nightlighting conditions
- NEW Melee Weapon introduced: Hatchet (can only drop through right click in gear menu)
- NEW Maximum animals increased
- NEW Melee Weapon introduced: Crowbar (can only drop through right click in gear menu)
- NEW Double Barrelled shotgun sound
- FIXED Generic Loot not spawning (such as food etc...)
- FIXED Animals stand still and HURR DURRR (they now walk around)
- FIXED New blood values not being saved when a player eats (they do now)
- FIXED Duplicate players not being removed (should now be removed on login)
- FIXED Gender assignment broken (working correctly)
Affected addons
- dayz_code (1.7.1.1)
- dayz_server
Developer notes
Performance issues were associated with loot cleanup not working. This has been fixed.
Each time you start a new character, you will get the gender selection dialog.
INFECTED AND LOOT RESPAWN IS STILL QUITE BUGGED. NEEDS ALOT OF WORK. BUT IT SHOULD BE MANAGEABLE NOW.
Changelog
- NEW Tweaked audibility and visibility values for kneel walking
- NEW Can select gender for each new character
- NEW Marakov spawn rate increased
- NEW Small chance Mararov ammo will spawn on an infected
- NEW Small tweaks to AI zombie routines to improve performance
- FIXED Server item cleanup error (thanks Dwarden for identifying)
- FIXED Server weighted random object error (thanks Dwarden for identifying)
- FIXED Area not checked for existing infected before spawning new ones ("blind faith" that it had not made a mistake didn't work)
- FIXED Crippling performance issues caused by loot items never being cleaned up (loot now cleaned up)
- FIXED Tent pitching (Who the hell codes tent location checks TWICE before pitching? Oh apparently I do)
- FIXED Converting magazines didn't work if you had MORE than one of that magazine type (now works as intended)
- FIXED Toolboxes aren't spawning (classname error in loot table)
- REVERT Secret nerf of prone (you noticed)
- REVERT 5 second delay for disconnecting (will need to wait till new method developed)
- REVERT Disabling of interior raycasting (will mean some buildings you will be invisible/can't be hit in for the moment as they don't have view LODs)
- REVERT Infected sight based on head not body direction (infected glace around alot, this meant that they had super view directions. Now locked at body direction)
- REVERT New spawn timer mechanism (back to the old one for now)
Affected addons
- dayz_anim (0.2)
- dayz_code (1.7.1)
- dayz_equip (1.3)
- dayz_sfx (1.2)
- dayz (1.3)
- dayz_weapon (1.2)
Developer notes
READ THESE NOTES: PARTICULARLY - RAY-CASTING DOES NOT WORK INSIDE SOME BUILDINGS SO IT IS DISABLED INSIDE FOR ALL. PLEASE DO NOT COMMENT ON HIT THROUGH WALLS IN BUILDINGS, BECAUSE RAYTRACING IS DISABLED INSIDE THE BUILDING. IT IS A KNOWN ISSUE, AND IT IS OUTLINED IN THE BUILD NOTES.
Requires ArmA2 Beta.
Raytracing doesn't work so well inside some buildings at the moment so interiors will ignore raytracing
Infected sprinting animation not included yet
On respawn, your flashlight spawns in your BACKPACK. I did this because nothing would have said NOOB more than all the new players running around in the day with torches with no idea what the fuck to do.
Known Issues:
* Zombies still able to walk through doors
* Zombies still able to attack through walls
* Getting stuck at "Waiting for character to create"
Possible Issues:
* Spawing without Debug monitor and sound
Some servers having extremely bad framerates >20fps no matter what hardware
Changelog
- NEW Infected can't attack through walls
- NEW Infected can't see through objects any more
- NEW Infected visibility increased (but limited by LOS)
- NEW Infected attack range increased (but limited by LOS)
- NEW Infected can cause greater damage when they hit you
- NEW You can hide from an infected chasing you
- NEW Optimized server cleanup routine
- NEW Player body exists for five seconds after disconnect (UNCONFIRMED IF WORKING)
- NEW Infected see based on eye direction, not on body direction as before
- NEW 30Rnd545x39AK added to loot table
- NEW More infected attack animations
- NEW More infected feeding animations
- NEW Replaced monkey infected crawing run animation
- NEW Heartbeat when cursor on a player with very low humanity (heart beats faster the lower it is)
- NEW Humanity GUI indicator removed
- NEW New Infected and Action sound effects (more AWESOME stuff by Michael Manning)
- NEW Initial version of double-barreled shotgun added (by Artyom)
- NEW Recombine shotgun rounds between 2 and 8 rounds
- NEW Recombine 45ACP rounds between M1911 and Revolver rounds
- NEW DayZ: Now with additional cruelty!. Spawn with only a bandage, painkillers, and a torch.
- FIXED Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning
- FIXED Bodies still being deleted too quickly sometimes
- FIXED No backpacks or medical boxes spawning
- FIXED "No Speaker..." debug report spam
- FIXED Infected spawning too close to players (minimum 30m now)
- FIXED Infected not spawning inside buildings any more
- FIXED CZ550 spawning far too often in farms
- FIXED Winchester decreased spawnrate (% given to double barrel shotty)
- FIXED Tent placement is completely screwed (now can place anywhere except in building)
- FIXED Items for Eating and Drinking not removed instantly (allowed some duping)
Affected addons
dayz_code (1.7.0)
Developer notes
1.7.0 supports new serverside architecture.
Known issue: Sometimes player will get black "LOADING" screen for more than 2 minutes while attempting to join a server. Reconnecting will solve the issue. The issue will be addressed in future release.
Changelog
- NEW Server Side Architecture completely rewritten
- FIXED Long (sometimes infinite) loading times
- FIXED Saving sometimes will not happen
- FIXED Vehicles not initialized reliably on servers running multiple instances
- FIXED Very poor framerate on servers after some time (dead bodies causing it)
Affected addons
- dayz_code (1.6)
- dayz_equip (1.2.5)
- dayz_weapons (1.1.2)
- dayz (1.2.6)
- dayz_sfx (1.1.2)
Developer notes
To collect firewood, you can either find it in loot piles, or go into a forest and use the hatchet (gear > Right Click). I will expand this mechanic but its enough for now.
You get a ONE TIME OFFER to change your player gender!
Only two types of new skins are available in this update, "Camo" and "Ghillie Suit" in addition to normal survivor
Skins a player is wearing are NOT lootable.
When you change skin (right click on clothing package in inventory) your old skin will appear in inventory
If you want a players skin, you will need to make them take it off first.
Changelog
- NEW Hatchet for chopping wood in forests
- NEW Wire Fencing kit model by Artyom Troshin
- NEW Tank Trap kit model by Artyom Troshin
- NEW Construction options moved to items in gear menu (right click wire fencing kit to use etc...)
- NEW Hospital Loot Spawn probabilities changed
- NEW Players can choose to be a female survivor (once only per CD-Key)
- NEW Heat packs for increasing temperature in an emergency
- NEW Bandit Skin transition for low humanity is removed
- NEW Players will receive an error message if the server they are on is running an incorrect HIVE version
- FIXED Bodies being deleted immediately (now will stay around for 15 minutes)
- FIXED Player profiles sometimes corrupting and causing stuck in loading issues (error handling by engine)
- FIXED Temperature listed in percent and not degrees (now displayed in degrees)
- FIXED Loosing temperature inside vehicles (now will slowly gain or be static in vehicles)
- FIXED ItemPainkillers popup error (no longer happens: thanks Norbert!)
- FIXED Spawning in Ocean when switching models (player morphing optimized by TeeTime)
- FIXED Loosing gear when switching models (player morphing optimized by TeeTime)
- FIXED Wrong M107 is spawning on occasion (Correct one spawns)
- FIXED Crashed heli uber-loot not spawning (does now thanks to GhostBear!)
- FIXED Wire Fencing Kit caused graphical glitches (new model)
- FIXED Tank Trap Kit caused graphical glitches (new model)
- FIXED Invisible character models occuring (No longer invisible models)
- FIXED Panic not being activated (Your character will sometimes panic)
- FIXED Blood washout sometimes not being displayed (now will always wash out color depending on blood level)
Affected addons
- dayz_code (1.5.8)
- dayz_equip (1.2.4)
- dayz_sfx (1.1.1)
- dayz (1.2.5)
- dayz_weapons (1.1.1)
Developer notes
TO INTERACT WITH MOST ITEMS: YOU NOW NEED TO OPEN GEAR MENU (G) THEN RIGHT CLICK ON THE ITEM! SUCH AS BANDAGING AND EATING AND SHIT
This is a pretty major update. I don't really know what affect the new sickness and temperature system will have on player behavior especially with antibiotics being so scarce.
It is the genesis of an idea, so please remember this might cause havoc. You need to be careful.
To light a fire, you need matches and wood in your inventory. Place more wood in the inventory of a fireplace to keep the fire going.
A fire that does not have wood in it will go out when you try to light it.
You can tell you have an infection, because your character will start coughing. The infection causes you to loose blood down to a minimum of 6000. This leaves you with reduced blood until you take antibiotics.
Changelog
- NEW Server cleanup system replaced with a more agressive one
- NEW Inventory Interaction system (right-click on items in gear screen to bring up interactions)
- NEW Temperature System now implemented (effects are limited)
- NEW Chance of catching an infection the lower your temperature
- NEW Chance of catching an infection from already infected players
- NEW Water can be filled in ponds, all water pumps, wells, but not the sea
- NEW Forced disconnection saving for abort and alt+F4
- NEW Zombie's will investigate player deaths
- NEW Adrenaline rush from panicing causes greately increased hunger for a while
- NEW Bandaging Sound when bandaging yourself/someone
- NEW Coughing sound when you have an infection
- NEW Camera Shake when temperature drops extremely low
- NEW PROTIP: Use Global Chat/VOIP in populated areas
- NEW Fire requires wood to keep burning
- NEW Various Loot spawn balancing changes
- FIXED Should not be pellets for the Winny
- FIXED Whinny is way to powerful and quiet (mmmm your tears will be delicious)
- FIXED Helicopter loot despawning too fast
- FIXED Too many zombies for the Carebears to be able to play
- FIXED Fog is way too thick
- FIXED Climbing a ladder with a pistol will cause you to fall
- FIXED Zombies not attracted to Flares and Chemlights
- FIXED Panic noises going apeshit all the time
- FIXED Zombie spotted alert far too quiet (increased slightly)
Affected addons
- dayz_code (1.5.7)
- dayz (1.2.4)
- dayz_sfx (1.1)
Developer notes
ITS MY BIRTHDAY. I AM 31.
Changelog
- NEW Zombie Script converted to Finite State Machine for performance improvement
- NEW Zombie Numbers drastically increased
- NEW Amazing Draft Zombie sounds provided by Michael Manning (www.manningaudio.com)
- NEW Terrifying Zombie face provided by GenesisCrys (www.lostpoly.com)
- NEW Panicing sound effect
- FIXED Death when entering crashed heli's
- FIXED Hardly any zombies spawning (Lol... uh... like there is lots now)
Affected addons
dayzcode (1.5.6)
dayzequip (1.2.2)
dayz (1.2.3)
Developer notes
Vehicle readded (disappeared due to code error).
Changelog
- NEW Zombies won't knock you down if you have nearly full blood pressure
- NEW Server will sometimes remove a partially used magazine on disconnect
- NEW Field Hospitals now lootable
- NEW Sound alerts added to construction
- NEW Military Pilot Zombies
- NEW Berezno has 300 new environment items
- FIXED Loot spawn taking alot longer than it should
- FIXED Force Save vehicle option contains %1 and not name
- FIXED Graphical glitches with Wire Fencing Kit and Wire Fence (sometimes)
- FIXED Zombies often spawning very close to other players (may still happen but now much less)
Affected addons
- dayz_code (1.5.5)
- dayz_equip (1.2.1)
Developer notes
Tents and Vehicles reset.
Changelog
- NEW Vehicle Update Management
- NEW Tent Update Management
- NEW Player Skin Transition System
Affected addons
- dayz_code (1.5.4)
- dayz_equip (1.2)
Developer notes
Tents have been deleted. Sorry.
Changelog
- NEW Character saving now ever 2 minutes, not every 30 seconds (still forces save on disconnect)
- NEW Building sandbags, tank traps, and wire are persistent
- NEW Players no longer consume food/water offline BUT can still become starving offline (just eat when you login) P.S. you guys are pussies
- NEW Toolbox added. You need it to setup/takedown wire and tank traps
- FIXED Tent updates not occuring due to incorrect Key reference
- FIXED Zombies spawning right next to players
- FIXED Hard to build tents and fires (radius check reduced) [for Dwarden :P]
- FIXED Major inception-like time Desync'ing (forced time sync every 5 minutes)
Affected addons
dayz_code (1.5.3)
Developer notes
PLEASE FOR THE LOVE OF GOD MAKE SURE YOU HAVE DAYZ 1.2.2 FROM LAST UPDATE ALREADY!
Changelog
- NEW Sync of player now entirely player driven to reduce server load and hangups
- NEW Server database sync of characters heavily optimized to reduce load
- NEW Server database sync of vehicles heavily optimized to reduce load
- NEW Server item creation optimized to reduce change of vehicles/tents not spawning in
- NEW Management of tent/vehicle inventory sync by server rewritten
- NEW EXTERNAL SCRIPT: Dynamic Weather Effects Script by Engima
- FIXED Morphing to new character causes empty backpack
- FIXED At least some instances of players not able to load
- FIXED "Monkey" Zombies weren't spawning
- FIXED Bandits could not get in vehicle with other bandits/survivors
Affected addons
- dayz_code (1.5.1)
- dayz (1.2.1)
- dayz_weapons (1.1.1)
Developer notes
We removed out eventhandlers mapped to VOIP some time ago, we don't know why is not working sometimes now.
Changelog
- NEW Study bodies for their cause of death and name
- NEW Deaths from blood loss count as murders/kills
- FIXED Nobody would change into a bandit
- FIXED Disconnected clients zombies would stand still and do nothing
- FIXED Freezing at screen on death
Affected addons
- dayz_code (1.5)
- dayz_equip (1.1)
- dayz_weapons (1.1)
Developer notes
Everyone's Medical, Bandit Status, and Humanity has BEEN RESET.
Changelog
- NEW Rebalancing of spawn probabilities for Many building types
- NEW M107 TWS removed from spawning (will be achievement/side mission item)
- NEW Sandbags activated as loot (built sandbag walls are NOT persistent. well... not yet anyway)
- NEW Entrenching tool activated as loot (sandbag + etool = ?)
- NEW Thrown Grenades, Empty Soda Cans, and Empty Whiskey bottles distract zombies (briefly)
- NEW Walkers may investigate thrown items depending on day/night
- NEW Walkers may investigate noises (any noise)
- NEW Minor optimization of Local Zombie Management while loitering (client-side)
- NEW Start weapon changed to Makarov
- NEW More buildings added to loot/zombie spawning
- FIXED Bandit morphing occuring at really bad times (although can occur at bad times)
- FIXED Can be killed while waiting to turn into a bandit
- FIXED Cans of mountain dew spawn causes an error and do not spawn
- FIXED Satchal charge spawn causes an error and do not spawn
- FIXED Humanity doesn't increase passively (increase: 150 every 5 minutes)
- FIXED Antibiotics not spawning
- FIXED Bug in spawning propabilities not recognizing higher probabilities
- FIXED Players sometimes start with broken legs
- FIXED Too many chemlights in a pack (Changed from 10 to 5)
- FIXED Morphing to a bandit removes all stuff in backpack